;Its the all new RA2 settings for the tekka warriors...now includes all dark tekka settings (which are basically copies of the normal tekka settings).

;*****art.ini stuff*****
;unit stuff
;Tekka graphics
[TEKKA]
Cameo=RTEKICON
AltCameo=RTEKUICO
Sequence=BladeSequence
Crawls=no
Remapable=yes
FireUp=3
PrimaryFireFLH=100,-50,130

[DTEKKA]
Cameo=DTEKICON
AltCameo=DTEKUICO
Sequence=BladeSequence
Crawls=no
Remapable=yes
FireUp=3
PrimaryFireFLH=100,-50,130

;weapon stuff...some of these are already in art.ini, so just make sure they look like this
;Torpedo2 is a modified version of torpedo that will be used for a copy of the cyborg commando I will release later...its not alredy in the art.ini so add it.
[TORPEDO2];old plasma torp
Image=TORPEDO
AnimPalette=yes
Trailer=TORPTRL

;copy of torpedo used for its trail...uses new file
[TORPTRL]
Translucent=yes
Translucency=75%
Rate=200

;this is aready in art.ini, but needs modifying to look like this....used for the more powerful elite weapon...reactor voltekka
[PULSBALL]
Start=0
End=8
LoopCount=1
Rate=220
Trailer=TORPTRL
;DetailLevel=0
AnimPalette=yes
AnimLow = 8
AnimHigh = 22
AnimRate = 1

;the infantry sequence for the tekka warrior
[BladeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=56,4,4
Down=0,1,1
Crawl=8,6,6
Up=0,1,1
FireProne=56,4,4
Idle1=88,11,0
Idle2=88,11,0
Die1=99,8,0
Die2=113,8,0
Die3=113,8,0
Die4=107,6,0
Die5=99,8,0
Cheer=88,11,0
Paradrop=4,1,0

;Right, thats it for art.ini stuff, now on to rules.ini
;Add the following lines to [InfantryTypes] list where xx is a number not already used in the list:
xx=TEKKA
xx=DTEKKA

;add this line to the [Warheads] section:
xx=CyplasmaWH		;This is used for both tekka and upcoming cyborg weapons

;Now the new unit sections....need to edit csf file or UIName won't work...use same names in csf as in string field.
;Alien tekka warrior
[TEKKA]
UIName=Name:TEKKA
Name=Tekka Warrior
Image=TEKKA
Category=Soldier
Primary=VolTekka		;Needs new weapons sections spelled correctly and in correct case or will crash game!
Prerequisite=none
CrushSound=SQUISHY2
Crushable=no
;TiberiumProof=yes	;Not used anymore?
;TiberiumHeal=yes
Strength=800
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=7
Owner=British,French,Germans,Americans,Alliance		;,Russians,Confederation,Africans,Arabs -its a good guy version
Cost=100 ;test purposes 4000
Trainable=yes
Points=5
Explodes=yes
AllowedToStartInMultiplayer=no
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceDie=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
IFVMode=2
ElitePrimary=ReactorVolTekka	;Needs new weapons sections spelled correctly and in correct case or will crash game!

;Evil alien tekka warrior
[DTEKKA]
UIName=Name:DTEKKA
Name=Dark Tekka Warrior
Image=DTEKKA
Category=Soldier
Primary=VolTekka			;Needs new weapons sections spelled correctly and in correct case or will crash game!
Prerequisite=none
CrushSound=SQUISHY2
Crushable=no
;TiberiumProof=yes
;TiberiumHeal=yes
Strength=800
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=7
Owner=Russians,Confederation,Africans,Arabs
Cost=100 ;test purposes 4000
Trainable=yes
Points=5
Explodes=yes
AllowedToStartInMultiplayer=no
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceDie=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
IFVMode=2
ElitePrimary=ReactorVolTekka	;Needs new weapons sections spelled correctly and in correct case or will crash game!

;Now the weapons section....make sure units weapon spelling and case match the spelling and case or the weapon section or game will crash!
;Tekka energy cannon
[VolTekka]
Damage=180
ROF=50
Range=8
Projectile=ProtonxBlast
Speed=80
Warhead=PlasmaWH
Report=PrismTowerAttack		;can't add new sounds to game yet :/

;Advanced Tekka energy weapon
[ReactorVolTekka]
Damage=250
ROF=50
Range=9
Projectile=TekkaBlast
Speed=80
Warhead=CyplasmaWH
Report=PrismTowerAttack

;Now these are the new projectles that call things from art.ini so make sure you got all that correct if you run into problems such as images not appearing...don't forget to add all new files to an ecacheX.mix file

[ProtonxBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO2		;Version with trailer...looks great if you ask me :)
ROT=1
IgnoresFirestorm=yes

[TekkaBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=PULSBALL
ROT=1
IgnoresFirestorm=yes

;And now the warheads...just make sure you keep the same case as you did in the [Warheads] list section:

[PlasmaWH]
CellSpread=2
PercentAtMax=.6
Verses=100%,100%,100%,100%,100%,100%,100%,100%,80%,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=250%
AnimList=EXPLOMED,EXPLOLRG
Sparky=no

[CyplasmaWH]
CellSpread=2
PercentAtMax=.8
Verses=150%,150%,150%,150%,150%,150%,150%,150%,150%,150%,150%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=300%
AnimList=KTSTLEXP
Sparky=no